EDUCATION

University of Alberta

May 2027 (expected)

B.Sc. Honors in Computing Science

Dean's Honor Roll • GPA: 3.70/4.00

Edmonton, AB

Compiler Design Computer Architecture Algorithms Operating Systems Linear Algebra Graph Theory

EXPERIENCE

Undergraduate Research Assistant

May 2025 – August 2025

Compiler Design and Optimization Laboratory (CDOL)

Edmonton, AB

  • Authored systems/architecture assignments using the gem5 simulator and RISC-V
  • Reproduced GPU accelerator behavior from AMD HIP binaries; implemented CPU branch predictors and demonstrated the Spectre V1 vulnerability in the gem5 simulator
  • Prototyped PyTorch operators with a Triton-based DSL; developed kernels and microbenchmarks to provide an outside perspective on the language's functionality

Teaching Assistant - CMPUT 229

Sept 2025 – Present

University of Alberta

Edmonton, AB

  • Introduced students to RISC-V assembly and computer architecture concepts

PROJECTS

C/C++ SDL3 WASM Emscripten JavaScript HTML

Built a fully functional Game Boy emulator and deployed it to the browser as WebAssembly using Emscripten, using SDL3 + JavaScript for graphics, audio, and controls.

  • Implemented a cycle-accurate Sharp SM83 CPU capable of executing the SM83's modified Intel 8080/Zilog Z80 instruction set and interrupts to match the behavior of the original Game Boy
  • Implemented a MMU (Memory Management Unit) using public Game Boy technical references; maps different memory address regions for cartridge ROM, RAM, and memory-mapped IO registers
  • Reverse-engineered the PPU (Picture Processing Unit) to render using the SDL3 GUI framework; processed keyboard inputs to joypad MMIO
  • Validated behavior against real ROMs including Pokemon Red/Blue and Tetris; performed the MissingNo glitch with no issues or crashes
C++ CMake Vulkan OpenGL SDL3

Designed a modular engine with separate Vulkan and OpenGL backends behind a single abstract RenderDevice API. Implemented a complete Vulkan rendering path mirrored in OpenGL.

  • Built mesh/model and texture loaders, uniform buffer updates, and a consistent resource interface across backends
  • Integrated a practical ECS architecture with a lightweight physics layer
  • Used modern C++ (perfect forwarding, variadic templates, type traits, smart pointers, STL) to ensure safety and performance
Java Android Firebase

Collaborated in a group with 5 other people to implement UI designs and mockups from Figma into a functioning Android app.

  • Built the models and views with Java/XML for the MVC design pattern; persisted event and user data in Firestore (NoSQL)
  • Implemented a background service for push notifications and timely updates
  • Created and integrated unit tests using Expresso UI tests

TECHNICAL SKILLS

LANGUAGES

C/C++ C/C++Python PythonJava JavaCUDA/HIP CUDA/HIPHTML HTMLCSS CSSType/JavaScript Type/JavaScriptAssembly AssemblyBash BashSQL SQL

TECHNOLOGIES

Git/GitHub Git/GitHubCMake CMakeLinux LinuxmacOS macOSAWS AWSFirebase Firebase gem5

FRAMEWORKS

LLVM LLVMPyTorch PyTorchOpenGL OpenGLVulkan VulkanSDL SDLSvelte Svelte

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